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CGF
2002
145views more  CGF 2002»
13 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CGF
2002
95views more  CGF 2002»
13 years 9 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
CGF
2002
103views more  CGF 2002»
13 years 9 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
CGF
2002
91views more  CGF 2002»
13 years 9 months ago
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
It is still challenging to generate hand-drawn pictures because they differ from ordinary photographs in that they are often drawn as seen from multiple viewpoints. This paper pre...
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yur...
ICPR
2002
IEEE
14 years 2 months ago
Invariant Texture Segmentation Via Circular Gabor Filters
In this paper, we focus on invariant texture segmentation, and propose a new method using circular Gabor filters (CGF) for rotation invariant texture segmentation. The traditional...
Jianguo Zhang, Tieniu Tan, Li Ma