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CGF
2004
89views more  CGF 2004»
13 years 9 months ago
Fast Multipath Radiosity using Hierarchical Subscenes
This paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded sub...
Francesc Castro, Mateu Sbert, László...
CGF
2004
134views more  CGF 2004»
13 years 9 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
CGF
2004
158views more  CGF 2004»
13 years 9 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
CGF
2004
117views more  CGF 2004»
13 years 9 months ago
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
Cyrille Damez, Nicolas Holzschuch, François...
CGF
2004
145views more  CGF 2004»
13 years 9 months ago
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These da...
Robert S. Laramee, Helwig Hauser, Helmut Doleisch,...