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CGF
2004
145views more  CGF 2004»
15 years 4 months ago
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These da...
Robert S. Laramee, Helwig Hauser, Helmut Doleisch,...
CGF
2004
102views more  CGF 2004»
15 years 4 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
CGF
2004
158views more  CGF 2004»
15 years 4 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
CGF
2004
127views more  CGF 2004»
15 years 4 months ago
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening
We present a novel clustering algorithm for polygonal meshes which approximates a Centroidal Voronoi Diagram construction. The clustering provides an efficient way to construct un...
Sébastien Valette, Jean-Marc Chassery
CGF
2004
134views more  CGF 2004»
15 years 4 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...