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CGF
2006
166views more  CGF 2006»
15 years 4 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
CGF
2006
94views more  CGF 2006»
15 years 4 months ago
Optimizing Control Variate Estimators for Rendering
We present the Optimizing Control Variate (OCV) estimator, a new estimator for Monte Carlo rendering. Based upon a deterministic sampling framework, OCV allows multiple importance...
Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui,...
CGF
2006
83views more  CGF 2006»
15 years 4 months ago
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
We present an interactive modeling system for flower composition that supports seamless transformation from an initial sketch to a detailed three-dimensional (3D) model. To begin,...
Takashi Ijiri, Shigeru Owada, Takeo Igarashi
CGF
2006
107views more  CGF 2006»
15 years 4 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
CGF
2006
106views more  CGF 2006»
15 years 4 months ago
Silhouette Extraction in Hough Space
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
Matt Olson, Hao Zhang 0002