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CGI
2003
IEEE
14 years 3 months ago
Compressing Texture Coordinates with Selective Linear Predictions
In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...
Martin Isenburg, Jack Snoeyink
CGI
2003
IEEE
14 years 3 months ago
A Framework for Transfer Colors Based on the Basic Color Categories
Usually, paintings are more appealing than photographic images. This is because paintings have styles. This style can be distinguished by looking at elements such as motif, color,...
Youngha Chang, Suguru Saito, Masayuki Nakajima
CGI
2003
IEEE
14 years 3 months ago
Modeling lobed leaves
In contrast to the extensively researched modeling of plant architecture, the modeling of plant organs largely remains an open problem. In this paper, we propose a method for mode...
Lars Mündermann, Peter MacMurchy, Juraj Pivov...
CGI
2003
IEEE
14 years 3 months ago
Creating Various Styles of Animations Using Example-Based Filtering
A number of Non-Photorealistic Rendering methods for producing artistic style images have been developed. Recently, a method called “Image Analogies” was proposed. This method...
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
CGI
2003
IEEE
14 years 3 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...