This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
We propose a novel method for the problem of 3D surface mesh segmentation. This mesh segmentation method is based on differential geometry and geodesic distance information. In ou...
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...