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CHI
2008
ACM
14 years 10 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
CHI
2008
ACM
14 years 10 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta
CHI
2008
ACM
14 years 10 months ago
Personal inventories: toward durable human-product relationships
In this paper, I build on perspectives in HumanComputer Interaction (HCI) and design literature to develop a theoretical lens to conduct personal inventories of human-product rela...
William Odom
CHI
2008
ACM
14 years 10 months ago
Revisiting usability's three key principles
The foundations of much HCI research and practice were established over 20 years ago and elaborated as three key principles by Gould and Lewis [7]: early focus on users and tasks ...
Gilbert Cockton
CHI
2008
ACM
14 years 10 months ago
Renaissance panel: the roles of creative synthesis in innovation
The Renaissance ideal can be expressed as a creative synthesis between cultural disciplines, standing in stark contrast to our traditional focus on scientific specialization. This...
Matthew Hockenberry, Leonardo Bonanni