This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
In this paper we describe AVIVA, a prototype health and fitness monitor for young women. The device helps and encourages the user to balance the many aspects of attaining good hea...
Rachel Gockley, Michael F. Marotta, Carin Rogoff, ...
Studies show that 14-to-40 year olds are spending more time at the computer and less time exercising. Using Contextual Design, our group tackled the challenge of motivating people...
A study was conducted, with 180 participants, to evaluate whether individual differences in basic cognitive abilities (i.e., spatial and verbal ability), attitudes towards compute...
Craig Treadaway, James S. Rubinstein, Leo J. Guger...
In this paper we introduce an interdisciplinary project to develop a virtual reality enhanced stroke rehabilitation system (VRSRS). In particular, we propose a human factors desig...