Sciweavers

1379 search results - page 135 / 276
» codes 2009
Sort
View
ECMDAFA
2009
Springer
115views Hardware» more  ECMDAFA 2009»
15 years 10 months ago
Managing Flexibility: Modeling Binding-Times in Simulink
Abstract. Model-based development is supposed to improve the development efficiency by raising the abstraction level and generating applications instead of manually coding the appl...
Danilo Beuche, Jens Weiland
SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
LCPC
2009
Springer
15 years 8 months ago
Speculative Optimizations for Parallel Programs on Multicores
The advent of multicores presents a promising opportunity for exploiting fine grained parallelism present in programs. Programs parallelized in the above fashion, typically involv...
Vijay Nagarajan, Rajiv Gupta
ICFP
2009
ACM
16 years 4 months ago
Purely functional lazy non-deterministic programming
Functional logic programming and probabilistic programming have demonstrated the broad benefits of combining laziness (non-strict evaluation with sharing of the results) with non-...
Sebastian Fischer, Oleg Kiselyov, Chung-chieh Shan
138
Voted
AIIDE
2009
15 years 5 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron