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GECCO
2004
Springer
14 years 1 months ago
Evolved Motor Primitives and Sequences in a Hierarchical Recurrent Neural Network
This study describes how complex goal-directed behavior can evolve in a hierarchically organized recurrent neural network controlling a simulated Khepera robot. Different types of ...
Rainer W. Paine, Jun Tani
AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
IC
2004
13 years 9 months ago
TOP: A Transport Overlay Protocol for Peer-to-Peer Applications
In the next generation Internet, the network should not only be considered as a communication medium but also as a large source of services which use entails performance, reliabil...
Thierry Rakotoarivelo, Patrick Sénac, Sebas...
WEA
2004
Springer
110views Algorithms» more  WEA 2004»
14 years 1 months ago
A Dynamic Algorithm for Topologically Sorting Directed Acyclic Graphs
Abstract. We consider how to maintain the topological order of a directed acyclic graph (DAG) in the presence of edge insertions and deletions. We present a new algorithm and, alth...
David J. Pearce, Paul H. J. Kelly
ICPR
2004
IEEE
14 years 8 months ago
Spectral Sound Gap Filling
We present a new method for automatically filling in gaps of textural sounds. Our approach is to transform the signal to the time-frequency space, fill in the gap, and apply the i...
Alon Fishbach, Iddo Drori, Yehezkel Yeshurun