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CIG
2006
IEEE
14 years 4 months ago
Voronoi game on graphs and its complexity
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara
ICRA
2006
IEEE
81views Robotics» more  ICRA 2006»
14 years 4 months ago
Uncertainty Ellipsoids Calculations for Complex 3D Reconstructions
— Many methods exist for the automatic and optimal 3D reconstruction of camera motion and scene structure from image sequence (’Structure from Motion‘ or SfM). The solution t...
Maxime Lhuillier, Mathieu Perriollat
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
14 years 4 months ago
ADE: A Framework for Robust Complex Robotic Architectures
— Robots that can interact naturally with humans require the integration and coordination of many different components with heavy computational demands. We argue that an architec...
James F. Kramer, Matthias Scheutz
SCW
2006
IEEE
14 years 4 months ago
Implementation of a Complex Event Engine for the Web
One of the key aspects in the implementation of reactive behaviour in the web and, most importantly, in the semantic web is the development of event detection engines. An event en...
José Júlio Alferes, Gaston E. Tagni
ACCV
2006
Springer
14 years 4 months ago
Waterfall Segmentation of Complex Scenes
Abstract. We present an image segmentation technique using the morphological Waterfall algorithm. Improvements in the segmentation are brought about by using improved gradients. Th...
Allan Hanbury, Beatriz Marcotegui