This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Abstract-- Vision feedback control loop techniques are efficient for a large class of applications but they come up against difficulties when the initial and desired robot position...
In this paper we describe the theory and practice of self-calibration of cameras which are fixed in location and may freely rotate while changing their internal parameters by zoomi...
We introduce an alternative to the smoothing technique approach for constrained optimization. As it turns out for any given smoothing function there exists a modification with part...