This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Resource leveling is a variant of resource-constrained project scheduling in which a non-regular objective function, the resource availability cost, is to be minimized. We present ...
This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million of images within the span of a day on a single...
—Deploying a security policy may prove difficult whenever the system does not embed all necessary security functionalities. Some specific functionalities are required to accura...
In this paper, we focus our attention on the interval temporal logic of the Allen’s relations “meets”, “begins”, and “begun by” (ABB for short), interpreted over natu...