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ICGA
2006
128views Optimization» more  ICGA 2006»
13 years 9 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
EOR
2007
158views more  EOR 2007»
13 years 9 months ago
A graph-based hyper-heuristic for educational timetabling problems
This paper presents an investigation of a simple generic hyper-heuristic approach upon a set of widely used constructive heuristics (graph coloring heuristics) in timetabling. Wit...
Edmund K. Burke, Barry McCollum, Amnon Meisels, Sa...
NN
2006
Springer
101views Neural Networks» more  NN 2006»
13 years 9 months ago
A robot model of the basal ganglia: Behavior and intrinsic processing
The existence of multiple parallel loops connecting sensorimotor systems to the basal ganglia has given rise to proposals that these nuclei serve as a selection mechanism resolvin...
Tony J. Prescott, Fernando M. Montes Gonzál...
PR
2006
88views more  PR 2006»
13 years 9 months ago
Directional features in online handwriting recognition
The selection of valuable features is crucial in pattern recognition. In this paper we deal with the issue that part of features originate from directional instead of common linea...
Claus Bahlmann
PR
2006
229views more  PR 2006»
13 years 9 months ago
FS_SFS: A novel feature selection method for support vector machines
In many pattern recognition applications, high-dimensional feature vectors impose a high computational cost as well as the risk of "overfitting". Feature Selection addre...
Yi Liu, Yuan F. Zheng