This paper presents a reactive programming and triggering framework for the coordination of a large number of distributed agents with shared knowledge. At the heart of this framewo...
Rule systems have failed to attract much interest in large data analysis problems because they tend to be too simplistic to be useful or consist of too many rules for human interpr...
Thomas R. Gabriel, A. Simona Pintilie, Michael R. ...
The domain of robotic soccer is known as a highly dynamic and non-deterministic environment for multiagent research. We introduce an approach using Hierarchical Task Network planni...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Whenever independent, non-cooperative actors jointly have to solve a complex task, they need to coordinate their efforts. Typical examples of such task coordination problems are s...