Philosophy, artificial intelligence and cognitive science have long been dominated by the presupposition that intelligence is fundamentally individual. Recent work in cognitive sci...
Parallel and concurrent garbage collectors are increasingly employed by managed runtime environments (MREs) to maintain scalability, as multi-core architectures and multi-threaded...
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
The design of deterministic and fair mechanisms for selection among a set of self-motivated agents based solely on these agents' input is a major challenge in multiagent syst...