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CHI
2009
ACM
14 years 8 months ago
Gaze-augmented manual interaction
This project will demonstrate a new approach to employing users' gaze in the context of human-computer interaction. This new approach uses gaze passively in order to improve ...
Hans-Joachim Bieg
ICRA
2009
IEEE
92views Robotics» more  ICRA 2009»
14 years 2 months ago
I-Bug: An intensity-based bug algorithm
— This paper introduces a sensor-based planning algorithm that uses less sensing information than any others within the family of bug algorithms. The robot is unable to access pr...
Kamilah Taylor, Steven M. LaValle
IROS
2009
IEEE
136views Robotics» more  IROS 2009»
14 years 2 months ago
Self-location from monocular uncalibrated vision using reference omniviews
— In this paper we present a novel approach to perform indoor self-localization using reference omnidirectional images. We only need one omnidirectional image of the whole scene ...
Luis Puig, José Jesús Guerrero
MIG
2009
Springer
14 years 1 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CDC
2009
IEEE
173views Control Systems» more  CDC 2009»
13 years 11 months ago
Virtual holonomic constraint approach for planar bipedal walking robots extended to double support
The concept of virtual holonomic constraints is extended to the case of double support, which is characterized by a closed kinematic chain and redundancy in the state variables. An...
Michael Scheint, Marion Sobotka, Martin Buss