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CE
2008
86views more  CE 2008»
13 years 7 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells
CIE
2006
Springer
13 years 11 months ago
On Graph Isomorphism for Restricted Graph Classes
Abstract. Graph isomorphism (GI) is one of the few remaining problems in NP whose complexity status couldn't be solved by classifying it as being either NP-complete or solvabl...
Johannes Köbler
JMLR
2002
90views more  JMLR 2002»
13 years 7 months ago
Machine Learning with Data Dependent Hypothesis Classes
We extend the VC theory of statistical learning to data dependent spaces of classifiers. This theory can be viewed as a decomposition of classifier design into two components; the...
Adam Cannon, J. Mark Ettinger, Don R. Hush, Clint ...
CVPR
2004
IEEE
13 years 11 months ago
Face Localization via Hierarchical CONDENSATION with Fisher Boosting Feature Selection
We formulate face localization as a Maximum A Posteriori Probability(MAP) problem of finding the best estimation of human face configuration in a given image. The a prior distribu...
Jilin Tu, ZhenQiu Zhang, Zhihong Zeng, Thomas S. H...
CP
2003
Springer
14 years 23 days ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm