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CVGIP
2002
174views more  CVGIP 2002»
13 years 8 months ago
Computing quadric surface intersections based on an analysis of plane cubic curves
Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
Wenping Wang, Barry Joe, Ronald N. Goldman
CVGIP
2008
104views more  CVGIP 2008»
13 years 8 months ago
Topological simplification of isosurfaces in volumetric data using octrees
Volumetric data, such as output from CT scans or laser range scan processing methods, often have isosurfaces that contain topological noise--small handles and holes that are not p...
James Vanderhyde, Andrzej Szymczak
CVGIP
2006
138views more  CVGIP 2006»
13 years 8 months ago
Animal gaits from video: Comparative studies
We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which p...
Laurent Favreau, Lionel Revéret, Christine ...
CVGIP
2006
116views more  CVGIP 2006»
13 years 8 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CVGIP
2006
106views more  CVGIP 2006»
13 years 8 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee