This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor an...
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1...
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van...