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DIGRA
2005
Springer
14 years 1 months ago
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kalli...
DIGRA
2005
Springer
14 years 1 months ago
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
Niklas Röber, Maic Masuch
DIGRA
2005
Springer
14 years 1 months ago
Frame and Metaphor in Political Games
This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor an...
Ian Bogost
DIGRA
2005
Springer
14 years 1 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
DIGRA
2005
Springer
14 years 1 months ago
How Serious are serious games? Some lessons from Infra-games
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1...
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van...