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2010
ACM
15 years 2 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
IUI
2010
ACM
16 years 1 months ago
Rush: repeated recommendations on mobile devices
We present rush as a recommendation-based interaction and visualization technique for repeated item selection from large data sets on mobile touch screen devices. Proposals and ch...
Dominikus Baur, Sebastian Boring, Andreas Butz
CHI
2010
ACM
15 years 11 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CHI
2010
ACM
15 years 11 months ago
Mapping the landscape of sustainable HCI
With the recent growth in sustainable HCI, now is a good time to map out the approaches being taken and the intellectual commitments that underlie the area, to allow for community...
Carl F. DiSalvo, Phoebe Sengers, Hrönn Brynja...
CHI
2010
ACM
15 years 11 months ago
Cars, calls, and cognition: investigating driving and divided attention
Conversing on cell phones while driving an automobile is a common practice. We examine the interference of the cognitive load of conversational dialog with driving tasks, with the...
Shamsi T. Iqbal, Yun-Cheng Ju, Eric Horvitz