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2010
Springer
15 years 2 months ago
Layered Composition for Timed Automata
Abstract. We investigate layered composition for real-time systems modelled as (networks of) timed automata (TA). We first formulate the principles of layering and transition indep...
Ernst-Rüdiger Olderog, Mani Swaminathan
FORMATS
2010
Springer
15 years 2 months ago
Combining Symbolic Representations for Solving Timed Games
We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
Rüdiger Ehlers, Robert Mattmüller, Hans-...
FORMATS
2010
Springer
15 years 2 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
TEI
2010
ACM
160views Hardware» more  TEI 2010»
15 years 11 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
ESWS
2010
Springer
15 years 8 months ago
GoNTogle: A Tool for Semantic Annotation and Search
This paper presents GoNTogle, a tool which provides advanced document annotation and search facilities. GoNTogle allows users to annotate several document formats, using ontology c...
Giorgos Giannopoulos, Nikos Bikakis, Theodore Dala...