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GRAPHICSINTERFACE
2004
13 years 8 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
GRAPHICSINTERFACE
2004
13 years 8 months ago
Haptic Interaction with Fluid Media
We present a method for integrating force feedback with interactive fluid simulation. We use the method described to generate haptic display of an incompressible NavierStokes flui...
William V. Baxter III, Ming C. Lin
GRAPHICSINTERFACE
2004
13 years 8 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
GRAPHICSINTERFACE
2004
13 years 8 months ago
Decoupling BRDFs from Surface Mesostructures
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
GRAPHICSINTERFACE
2004
13 years 8 months ago
Perspective Accurate Splatting
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Matthias Zwicker, Jussi Räsänen, Mario B...