Previous research has explored how technology can motivate healthy living in social groups such as friends and coworkers. However, little research has focused on the implications ...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Open content web sites depend on users to produce information of value. Wikipedia is the largest and most well-known such site. Previous work has shown that a small fraction of ed...
Katherine A. Panciera, Aaron Halfaker, Loren G. Te...
Abstract: Employee knowledge is a key asset of every corporate organization. Therefore organizations strive to preserve this knowledge in its different forms in a variety of ways. ...
The current state of the art concerning the problem of service substitution raises the following issue: the complexity of the substitution process scales up with the number of ava...