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HCI
2009
15 years 3 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
15 years 3 months ago
Agency Attribution in Human-Computer Interaction
Abstract. Social psychologists have documented that people attribute a humanlike agency to computers. Work in human motor cognition has identified a related effect known as "i...
John E. McEneaney
HCI
2009
15 years 3 months ago
A Comparison of Artifact Reduction Methods for Real-Time Analysis of fNIRS Data
Due to its convenient, low physical restraint, and electric noise tolerant features, functional near-infrared spectroscopy (fNIRS) is expected to be a useful tool in monitoring use...
Takayuki Nozawa, Toshiyuki Kondo
CHI
2009
ACM
16 years 6 months ago
Familial collaborations in a museum
Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and...
Tom Hope, Yoshiyuki Nakamura, Toru Takahashi, Atsu...
LAWEB
2009
IEEE
16 years 15 days ago
Conceptual Metaphors for Designing Multi-cultural Applications
—This paper proposes a set of conceptual metaphors for the design of multi-cultural systems. The work is part of a long-term study to adapt the International Children's Digi...
Luciana Cardoso de Castro Salgado, Clarisse Siecke...