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IAT
2009
IEEE
14 years 4 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
IAT
2009
IEEE
14 years 1 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone
IAT
2009
IEEE
14 years 4 months ago
Distributed Constraint Optimization for Large Teams of Mobile Sensing Agents
Abstract. A team of mobile sensors can be used for coverage of targets in different environments. The dynamic nature of such an application requires the team of agents to adjust th...
Roie Zivan, Robin Glinton, Katia P. Sycara
IAT
2009
IEEE
14 years 4 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
IAT
2009
IEEE
14 years 4 months ago
A New Semantics of Social Commitments Using Branching Space-Time Logic
—Commitments based on branching time logic are powerful representations for modeling multi-agent interactions. Current approaches into commitments have conceived these representa...
Mohamed El-Menshawy, Jamal Bentahar, Rachida Dssou...