—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Abstract. A team of mobile sensors can be used for coverage of targets in different environments. The dynamic nature of such an application requires the team of agents to adjust th...
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
—Commitments based on branching time logic are powerful representations for modeling multi-agent interactions. Current approaches into commitments have conceived these representa...