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ICCBR
2005
Springer
14 years 29 days ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ICCBR
2005
Springer
14 years 29 days ago
CCBR-Driven Business Process Evolution
Abstract. Process-aware information systems (PAIS) allow coordinating the execution of business processes by providing the right tasks to the right people at the right time. In ord...
Barbara Weber, Stefanie Rinderle, Werner Wild, Man...
ICCBR
2005
Springer
14 years 29 days ago
A Knowledge-Intensive Method for Conversational CBR
In conversational case-based reasoning (CCBR), a main problem is how to select the most discriminative questions and display them to users in a natural way to alleviate users’ co...
Mingyang Gu, Agnar Aamodt
ICCBR
2005
Springer
14 years 29 days ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
ICCBR
2005
Springer
14 years 29 days ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova