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ICML
2003
IEEE
14 years 10 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
SIGSOFT
2003
ACM
14 years 10 months ago
Deadline analysis of interrupt-driven software
Real-time, reactive, and embedded systems are increasingly used throughout society (e.g., flight control, railway signaling, vehicle management, medical devices, and many others)....
Dennis Brylow, Jens Palsberg
SIGSOFT
2003
ACM
14 years 10 months ago
Consistency techniques for interprocedural test data generation
This paper presents a novel approach for automated test data generation of imperative programs containing integer, boolean and/or float variables. It extends our previous work to ...
Nguyen Tran Sy, Yves Deville
SIGSOFT
2003
ACM
14 years 10 months ago
Regression testing of GUIs
Although graphical user interfaces (GUIs) constitute a large part of the software being developed today and are typically created using rapid prototyping, there are no effective r...
Atif M. Memon, Mary Lou Soffa
WWW
2003
ACM
14 years 10 months ago
Adaptive on-line page importance computation
The computation of page importance in a huge dynamic graph has recently attracted a lot of attention because of the web. Page importance, or page rank is defined as the fixpoint o...
Serge Abiteboul, Mihai Preda, Gregory Cobena