We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
The mean-shift algorithm, based on ideas proposed by Fukunaga and Hostetler (1975), is a hill-climbing algorithm on the density defined by a finite mixture or a kernel density e...
While recognition of most facial variations, such as identity, expression and gender, has been extensively studied, automatic age estimation has rarely been explored. In contrast ...
—In this paper, based on ideas from lossy data coding and compression, we present a simple but effective technique for segmenting multivariate mixed data that are drawn from a mi...
Social awareness applications are based on the idea of a group sharing real-time context information via personal and ubiquitous terminals. Studies of such applications have shown ...