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PUC
2002
135views more  PUC 2002»
13 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
PAMI
2007
253views more  PAMI 2007»
13 years 9 months ago
Gaussian Mean-Shift Is an EM Algorithm
The mean-shift algorithm, based on ideas proposed by Fukunaga and Hostetler (1975), is a hill-climbing algorithm on the density defined by a finite mixture or a kernel density e...
Miguel Á. Carreira-Perpiñán
PAMI
2007
220views more  PAMI 2007»
13 years 9 months ago
Automatic Age Estimation Based on Facial Aging Patterns
While recognition of most facial variations, such as identity, expression and gender, has been extensively studied, automatic age estimation has rarely been explored. In contrast ...
Xin Geng, Zhi-Hua Zhou, Kate Smith-Miles
PAMI
2007
107views more  PAMI 2007»
13 years 9 months ago
Segmentation of Multivariate Mixed Data via Lossy Data Coding and Compression
—In this paper, based on ideas from lossy data coding and compression, we present a simple but effective technique for segmenting multivariate mixed data that are drawn from a mi...
Yi Ma, Harm Derksen, Wei Hong, John Wright
PUC
2008
117views more  PUC 2008»
13 years 9 months ago
Designing for privacy and self-presentation in social awareness
Social awareness applications are based on the idea of a group sharing real-time context information via personal and ubiquitous terminals. Studies of such applications have shown ...
Mika Raento, Antti Oulasvirta