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IE
2007
13 years 10 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
IE
2007
13 years 10 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
ICDT
2007
ACM
114views Database» more  ICDT 2007»
14 years 2 months ago
Axiomatizing the Logical Core of XPath 2.0
The first aim of this paper is to present the logical core of XPath 2.0: a logically clean, decidable fragment, which includes most navigational features of XPath 2.0 (complex co...
Balder ten Cate, Maarten Marx
IJCAI
2007
13 years 10 months ago
A Game-Theoretic Analysis of Strictly Competitive Multiagent Scenarios
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
ACL
1992
13 years 9 months ago
Information States as First Class Citizens
The information state of an agent is changed when a text (in natural language) is processed. The meaning of a text can be taken to be this information state change potential. The ...
Jørgen Villadsen