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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
IADIS
2004
13 years 9 months ago
Recognizing Article Errors Based on the Three Head Words
In this paper, we present a statistical model for detecting article errors, which Japanese learners of English often make in English writing. The model detects article errors base...
Ryo Nagata, Fumito Masui, Atsuo Kawai, Naoki Isu
NSDI
2004
13 years 9 months ago
MACEDON: Methodology for Automatically Creating, Evaluating, and Designing Overlay Networks
Currently, researchers designing and implementing largescale overlay services employ disparate techniques at each stage in the production cycle: design, implementation, experiment...
Adolfo Rodriguez, Charles Edwin Killian, Sooraj Bh...
PRIS
2004
13 years 9 months ago
Comparison of Combination Methods using Spectral Clustering Ensembles
We address the problem of the combination of multiple data partitions, that we call a clustering ensemble. We use a recent clustering approach, known as Spectral Clustering, and th...
André Lourenço, Ana L. N. Fred
USENIX
2004
13 years 9 months ago
Early Experience with an Internet Broadcast System Based on Overlay Multicast
In this paper, we report on experience in building and deploying an operational Internet broadcast system based on Overlay Multicast. In over a year, the system has been providing...
Yang-Hua Chu, Aditya Ganjam, T. S. Eugene Ng, Sanj...