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IJMMS
2007
114views more  IJMMS 2007»
13 years 9 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
IJMMS
2007
75views more  IJMMS 2007»
13 years 9 months ago
Internet users' perceptions of 'privacy concerns' and 'privacy actions'
A consistent finding reported in online privacy research is that an overwhelming majority of people are ‘concerned’ about their privacy when they use the Internet. Therefore,...
Carina Paine, Ulf-Dietrich Reips, Stefan Stieger, ...
IJMMS
2007
132views more  IJMMS 2007»
13 years 9 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
IJMMS
2007
145views more  IJMMS 2007»
13 years 9 months ago
Automatic prediction of frustration
Predicting when a person might be frustrated can provide an intelligent system with important information about when to initiate interaction. For example, an automated Learning Co...
Ashish Kapoor, Winslow Burleson, Rosalind W. Picar...
IJMMS
2007
78views more  IJMMS 2007»
13 years 9 months ago
HCI reality - an 'Unreal Tournament'?
The cooperation between designers, engineers and scientists in the human–computer interaction (HCI) community is often difficult, and can only be explained by investigating the...
Christoph Bartneck, Matthias Rauterberg