Background subtraction is an essential processing component for many video applications. However, its development has largely been application driven and done in ad hoc manners. I...
In this paper, we propose a 3D geometry compression technique for densely sampled surface meshes. Based on a 3D multiresolution analysis (performed by a 3D Discrete Wavelet Transf...
Recovery of dynamic scene properties from multiple videos usually requires the manipulation of synchronous (simultaneously captured) frames. This paper is concerned with the autom...
D. W. Pooley, Michael J. Brooks, Anton van den Hen...
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
Abstract. This paper presents fast recursive or moving windows algorithms for calculating local means in a diamond, hexagon and general polygonal shaped windows of an image. The al...