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MOBICOM
2006
ACM
15 years 9 months ago
Analysis and implications of student contact patterns derived from campus schedules
Characterizing mobility or contact patterns in a campus environment is of interest for a variety of reasons. Existing studies of these patterns can be classified into two basic a...
Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
168
Voted
MOBIDE
2006
ACM
15 years 9 months ago
Towards correcting input data errors probabilistically using integrity constraints
Mobile and pervasive applications frequently rely on devices such as RFID antennas or sensors (light, temperature, motion) to provide them information about the physical world. Th...
Nodira Khoussainova, Magdalena Balazinska, Dan Suc...
MSWIM
2006
ACM
15 years 9 months ago
Ticket-based mobile commerce system and its implementation
Security is a critical issue in mobile commerce, especially in mobile database systems since mobile environments are dynamic and traditional protection mechanisms do not work very...
Hua Wang, Xiaodi Huang, Goutham Reddy Dodda
142
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
104
Voted
NORDICHI
2006
ACM
15 years 9 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
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