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ASSETS
2006
ACM
14 years 3 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ASSETS
2006
ACM
14 years 3 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
ASSETS
2006
ACM
14 years 3 months ago
The vocal joystick: : evaluation of voice-based cursor control techniques
Mouse control has become a crucial aspect of many modern day computer interactions. This poses a challenge for individuals with motor impairments or those whose use of hands are r...
Susumu Harada, James A. Landay, Jonathan Malkin, X...
CASES
2006
ACM
14 years 3 months ago
Adapting compilation techniques to enhance the packing of instructions into registers
The architectural design of embedded systems is becoming increasingly idiosyncratic to meet varying constraints regarding energy consumption, code size, and execution time. Tradit...
Stephen Hines, David B. Whalley, Gary S. Tyson
CASES
2006
ACM
14 years 3 months ago
Automated compile-time and run-time techniques to increase usable memory in MMU-less embedded systems
Random access memory (RAM) is tightly-constrained in many embedded systems. This is especially true for the least expensive, lowest-power embedded systems, such as sensor network ...
Lan S. Bai, Lei Yang, Robert P. Dick
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