Explanation-Based Reinforcement Learning (EBRL) was introduced by Dietterich and Flann as a way of combining the ability of Reinforcement Learning (RL) to learn optimal plans with...
Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...
This paper presents the underlying methodology of Cosmos, an interactive approach for hardware software co-design capable of handling multiprocessor systems and distributed archit...
This paper evaluates the use of per-node multi-threading to hide remote memory and synchronization latencies in a software DSM. As with hardware systems, multi-threading in softwa...
We describe how we have parallelized Python, an interpreted object oriented scripting language, and used it to build an extensible message-passing molecular dynamics application f...