We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
This paper outlines the rationale for the workshop topic and offers an overview of its objectives. Keywords Collective memories, episodic memory, memory technology, interaction de...
Interaction on digital tables has been restricted to a single layer on the table's active work-surface. We extend the design space of digital tables to include multiple layer...
We analyze extensive games as interactive process models, using modal languages plus matching notions of bisimulation as varieties of game equivalences. Our technical results show ...
In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, t...