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CVGIP
2006
116views more  CVGIP 2006»
13 years 8 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CHI
2006
ACM
14 years 8 months ago
Designing for collective remembering
This paper outlines the rationale for the workshop topic and offers an overview of its objectives. Keywords Collective memories, episodic memory, memory technology, interaction de...
Corina Sas, Alan J. Dix
UIST
2006
ACM
14 years 2 months ago
Multi-layer interaction for digital tables
Interaction on digital tables has been restricted to a single layer on the table's active work-surface. We extend the design space of digital tables to include multiple layer...
Sriram Subramanian, Dzmitry Aliakseyeu, Andr&eacut...
JOLLI
2002
73views more  JOLLI 2002»
13 years 8 months ago
Extensive Games as Process Models
We analyze extensive games as interactive process models, using modal languages plus matching notions of bisimulation as varieties of game equivalences. Our technical results show ...
Johan van Benthem
ISMAR
2006
IEEE
14 years 2 months ago
Interactive context-driven visualization tools for augmented reality
In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, t...
Erick Méndez, Denis Kalkofen, Dieter Schmal...