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CCGRID
2006
IEEE
16 years 7 days ago
Actor Provenance Capture With Ganglia
Provenance is generally defined as the documentation of a process that leads to some result, and has long been recognised as being fundamental to the development of problem solvi...
Ian Wootten, Shrija Rajbhandari, Omer F. Rana, Jas...
CGI
2006
IEEE
16 years 7 days ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CGI
2006
IEEE
16 years 7 days ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
DATE
2006
IEEE
125views Hardware» more  DATE 2006»
16 years 7 days ago
Design and implementation of a rendering algorithm in a SIMD reconfigurable architecture (MorphoSys)
In this paper we analyze a 3D image rendering algorithm and the different mapping schemes to implement it in a SIMD reconfigurable architecture. 3D image render is highly computat...
Javier Davila, Alfonso de Torres, Jose Manuel Sanc...
ECRTS
2006
IEEE
16 years 7 days ago
A Formal Approach to Multi-Dimensional Sensitivity Analysis of Embedded Real-Time Systems
System robustness is a major concern in the design of efficient and reliable state-of-the-art heterogenous embedded real-time systems. Due to complex component interactions, reso...
Razvan Racu, Arne Hamann, Rolf Ernst