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CCECE
2006
IEEE
14 years 2 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...
CCECE
2006
IEEE
14 years 2 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CCGRID
2006
IEEE
14 years 2 months ago
Towards Building an Intelligent Traffic Simulation Platform
Traffic congestion has become a major concern for many cities throughout the world. Simulations provide useful tools for engineer to plan traffic systems and government to make de...
Jian Cao, Minglu Li, Linpeng Huang, Ren Qinsheng, ...
CCGRID
2006
IEEE
14 years 2 months ago
SSB : A Grid-based Infrastructure for HLA Systems
Service Oriented EXtensible Modeling and Simulation Supporting Environment Architecture (SO-XMSSEA) is presented based on XMSF thinking and the new technology development of web s...
Xu Li-juan, Peng Xiao-yuan
CGI
2006
IEEE
14 years 2 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...