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WWW
2006
ACM
14 years 8 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli
SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ACSC
2006
IEEE
14 years 2 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
AUIC
2006
IEEE
14 years 2 months ago
Implementing a natural user interface for camera phones using visual tags
Pointing is a natural way of communicating. Children in all cultures use pointing inherently. Attaching tags to our environment enables interaction by pointing. Visual tags are a g...
Sanni Siltanen, Jouko Hyväkkä
BIBE
2006
IEEE
184views Bioinformatics» more  BIBE 2006»
14 years 2 months ago
A Language Modeling Text Mining Approach to the Annotation of Protein Community
This paper discusses an ontology based language modeling text mining approach to the annotation of protein community. Communities appear to play an important role in the functional...
Xiaodan Zhang, Daniel Duanqing Wu, Xiaohua Zhou, X...