Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to impr...
Yannick Allusse, Raphael Grasset, Mark Billinghurs...
In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results ...
This paper proposes an accurate geometric registration method by estimating blur effects from a degraded image with image markers for augmented reality. A small and inexpensive ca...
Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
We propose a novel, low-complexity, tracking scheme that uses motion vectors directly from a video coder. We compare our tracking algorithm against ground truth data, and show tha...
Gabriel Takacs, Vijay Chandrasekhar, Bernd Girod, ...