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ECRTS
2000
IEEE
14 years 2 months ago
Prototyping distributed multimedia systems using communicating real-time state machines
This paper describes a methodology for the development of real-time systems and shows its application to the modeling, analysis and implementation of distributed multimedia system...
Giancarlo Fortino, Libero Nigro
EUROMICRO
2000
IEEE
14 years 2 months ago
A Universal Framework for Managing Metadata in the Distributed Dragon Slayer System
In the multimedia field, metadata are becoming increasingly important for efficiently cataloguing the abundant flood of information. (Metadata are data on information structure...
Horst Wedde, Jens-Oliver P. Siepmann
FCCM
2000
IEEE
144views VLSI» more  FCCM 2000»
14 years 2 months ago
Automatic Synthesis of Data Storage and Control Structures for FPGA-Based Computing Engines
Mapping computations written in high-level programming languages to FPGA-based computing engines requires programmers to generate the datapath responsible for the core of the comp...
Pedro C. Diniz, Joonseok Park
FGR
2000
IEEE
141views Biometrics» more  FGR 2000»
14 years 2 months ago
Multiple Cues used in Model-Based Human Motion Capture
Human motion capture has lately been the object of much attention due to commercial interests. A ”touch free” computer vision solution to the problem is desirable to avoid the...
Thomas B. Moeslund, Erik Granum
FGR
2000
IEEE
200views Biometrics» more  FGR 2000»
14 years 2 months ago
The Global Dimensionality of Face Space
Low-dimensional representations of sensory signals are key to solving many of the computational problems encountered in high-level vision. Principal Component Analysis (PCA) has b...
Penio S. Penev, Lawrence Sirovich