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IVA
2007
Springer
14 years 4 months ago
Incorporating Emotion Regulation into Virtual Stories
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
IVA
2007
Springer
14 years 4 months ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
IVA
2007
Springer
14 years 4 months ago
The Behavior Markup Language: Recent Developments and Challenges
Since the beginning of the SAIBA effort to unify key interfaces in the multi-modal behavior generation process, the Behavior Markup Language (BML) has both gained ground as an impo...
Hannes Högni Vilhjálmsson, Nathan Cant...
IVA
2007
Springer
14 years 4 months ago
Virtual Patients for Clinical Therapist Skills Training
Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, t...
Patrick G. Kenny, Thomas D. Parsons, Jonathan Grat...
IVA
2007
Springer
14 years 4 months ago
Attentive Presentation Agents
Abstract. The paper describes an infotainment application where lifelike characters present two MP3 players in a virtual showroom. The key feature of the system is that the present...
Tobias Eichner, Helmut Prendinger, Elisabeth Andr&...