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IV
2006
IEEE
98views Visualization» more  IV 2006»
14 years 1 months ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
IV
2006
IEEE
97views Visualization» more  IV 2006»
14 years 1 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
IV
2006
IEEE
127views Visualization» more  IV 2006»
14 years 1 months ago
Fisheye Tree Views and Lenses for Graph Visualization
We present interactive visual aids to support the exploration and navigation of graph layouts. They include Fisheye Tree Views and Composite Lenses. These views provide, in an int...
Christian Tominski, James Abello, Frank van Ham, H...
IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 1 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
FSE
2006
Springer
109views Cryptology» more  FSE 2006»
13 years 11 months ago
Cryptanalysis of the Stream Cipher DECIM
DECIM is a hardware oriented stream cipher with an 80-bit key and a 64-bit IV. In this paper, we point out two serious flaws in DECIM. One flaw is in the initialization of DECIM. I...
Hongjun Wu, Bart Preneel