The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to ch...
Typical approaches for querying structured Web Data collect (crawl) and pre-process (index) large amounts of data in a central data repository before allowing for query answering....
Andreas Harth, Katja Hose, Marcel Karnstedt, Axel ...
This paper extends the methodology of analytic real-time analysis of distributed embedded systems towards merging and extracting sub-streams based on event type information. For e...
Simon Perathoner, Tobias Rein, Lothar Thiele, Kai ...
This paper presents the design, implementation and evaluation of Direct File System (DFS) for virtualized flash storage. of using traditional layers of abstraction, our layers of ...
William K. Josephson, Lars Ailo Bongo, David Flynn...
Abstract— For many tasks in populated environments, robots need to keep track of present and future motion states of people. Most approaches to people tracking make weak assumpti...
Matthias Luber, Johannes Andreas Stork, Gian Diego...