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IE
2007
13 years 9 months ago
Dismembers of the audience: the expulsive, explosive force of bodies in games
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
Christian McCrea
CGA
2007
13 years 7 months ago
Optical Splitting Trees for High-Precision Monocular Imaging
The authors address the problem of designing and constructing efficient cameras that can simultaneously capture multiple pixel-aligned images for computational photography applic...
Morgan McGuire, Wojciech Matusik, Hanspeter Pfiste...
MC
2007
149views Computer Science» more  MC 2007»
13 years 9 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
HIPEAC
2007
Springer
14 years 1 months ago
Leveraging High Performance Data Cache Techniques to Save Power in Embedded Systems
Voltage scaling reduces leakage power for cache lines unlikely to be referenced soon. Partitioning reduces dynamic power via smaller, specialized structures. We combine approaches,...
Major Bhadauria, Sally A. McKee, Karan Singh, Gary...
WCE
2007
13 years 9 months ago
Robot Motion Planning using Hyperboloid Potential Functions
—A new approach to robot path planning using hyperboloid potential functions is presented in this paper. Unlike parabolic potential functions, where the control force increases w...
A. Badawy, Colin R. McInnes