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AIIDE
2009
14 years 11 hour ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
AIPS
2009
14 years 10 hour ago
Flexible Execution of Plans with Choice
Dynamic plan execution strategies allow an autonomous agent to respond to uncertainties while improving robustness and reducing the need for an overly conservative plan. Executive...
Patrick R. Conrad, Julie A. Shah, Brian C. William...
APVIS
2009
14 years 9 hour ago
Visualizing diffusion tensor imaging data with merging ellipsoids
Diffusion tensor fields reveal the underlying anatomical structures in biological tissues such as neural fibers in the brain. Most current methods for visualizing the diffusion te...
Wei Chen, Song Zhang, Stephen Correia, David F. Ta...
CCIA
2009
Springer
14 years 45 min ago
Shout and Act
1 We adapt the Shout and Act algorithm to Digital Objects Preservation where agents explore file systems looking for digital objects to be preserved (victims). When they find somet...
Josep Lluís de la Rosa, Albert Trias i Mans...
CDC
2009
IEEE
208views Control Systems» more  CDC 2009»
14 years 18 min ago
Sensor selection for hypothesis testing in wireless sensor networks: a Kullback-Leibler based approach
We consider the problem of selecting a subset of p out of n sensors for the purpose of event detection, in a wireless sensor network (WSN). Occurrence or not of the event of intere...
Dragana Bajovic, Bruno Sinopoli, João Xavie...
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