Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
We explore fundamental performance limits of tracking a target in a two-dimensional field of binary proximity sensors, and design algorithms that attain those limits. In particul...
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
While the problem of high performance packet classification has received a great deal of attention in recent years, the research community has yet to develop algorithmic methods t...
Haoyu Song, Jonathan S. Turner, Sarang Dharmapurik...
Traffic monitoring is essential for accounting user traffic and detecting anomaly traffic such as Internet worms or P2P file sharing applications. Since typical Internet traffic mo...