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NETGAMES
2006
ACM
16 years 5 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SENSYS
2006
ACM
16 years 5 days ago
Target tracking with binary proximity sensors: fundamental limits, minimal descriptions, and algorithms
We explore fundamental performance limits of tracking a target in a two-dimensional field of binary proximity sensors, and design algorithms that attain those limits. In particul...
Nisheeth Shrivastava, Raghuraman Mudumbai, Upamany...
NETGAMES
2006
ACM
16 years 5 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
ANCS
2006
ACM
15 years 10 months ago
Packet classification using coarse-grained tuple spaces
While the problem of high performance packet classification has received a great deal of attention in recent years, the research community has yet to develop algorithmic methods t...
Haoyu Song, Jonathan S. Turner, Sarang Dharmapurik...
APNOMS
2006
Springer
15 years 10 months ago
Signature-Aware Traffic Monitoring with IPFIX
Traffic monitoring is essential for accounting user traffic and detecting anomaly traffic such as Internet worms or P2P file sharing applications. Since typical Internet traffic mo...
Youngseok Lee, Seongho Shin, Taeck-Geun Kwon
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