Sciweavers

3719 search results - page 196 / 744
» order 2010
Sort
View
ACL
2010
15 years 2 months ago
Extracting Sequences from the Web
Classical Information Extraction (IE) systems fill slots in domain-specific frames. This paper reports on SEQ, a novel open IE system that leverages a domainindependent frame to e...
Anthony Fader, Stephen Soderland, Oren Etzioni
ACL
2010
15 years 2 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
143
Voted
CG
2010
Springer
15 years 2 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
EMNLP
2010
15 years 2 months ago
Learning the Relative Usefulness of Questions in Community QA
We present a machine learning approach for the task of ranking previously answered questions in a question repository with respect to their relevance to a new, unanswered referenc...
Razvan C. Bunescu, Yunfeng Huang
GIS
2010
ACM
15 years 2 months ago
OpenSense: open community driven sensing of environment
This paper outlines a vision for community-driven sensing of our environment. At its core, community sensing is a dynamic new form of mobile geosensor network. We believe that com...
Karl Aberer, Saket Sathe, Dipanjan Chakraborty, Al...