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106
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PG
2003
IEEE
15 years 7 months ago
Bounding Recursive Procedural Models Using Convex Optimization
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Orion Sky Lawlor, John C. Hart
152
Voted
PG
2003
IEEE
15 years 7 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
80
Voted
PG
2003
IEEE
15 years 7 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
100
Voted
PG
2003
IEEE
15 years 7 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...
PG
2003
IEEE
15 years 7 months ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...